“Roleplaying was gaining in popularity – people were talking about solo books, and there were a couple around at the time, but not using a proper roleplaying system with dice and character sheets. “The time was right in the universe,” adds Jackson. “Having played and being involved with the game for six or seven years, we thought it’d be great to bring it to a wider audience, if we could replace the dungeon master with a book.” We acquired the exclusive distribution rights to Dungeons and Dragons the same year, and that really got us completely obsessed and immersed in roleplaying games,” recalls Livingstone. “Steve and I started Games Workshop in 1975 with another school friend John Peake. Steve Jackson and Ian Livingstone in the early FF days.
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